No More Icons in Every Menu by Default

(blog.jim-nielsen.com)

42 points | by riffraff 1 day ago

5 comments

  • paxy 22 minutes ago
    This Apple devotion is really something else..

    Looking at all their design missteps and corrections in recent releases my only takeaway is that they are making it up as they go along just like the rest of us.

    • glimshe 18 minutes ago
      And on every misstep and their correction, the same people will be defending them. Like "icons on every option is so much more intuitive", just to argue the exact opposite a couple of years later.
      • happytoexplain 15 minutes ago
        Criticisms of the format, "the same people", are virtually always irrational/tribalistic, and based on the "invented enemy" internet trope that happens when interpreting groups of people as being one person. I'd like to leave such common tropes outside of HN.
    • readthenotes1 19 minutes ago
      By recent, you mean since just after the iPhone 3s?

      The iPhone 4 was such a letdown...

      • pornel 11 minutes ago
        4 still shipped with buttons my mum could recognise.

        Apple's design never recovered from the flattening of iOS 7.

      • yreg 10 minutes ago
        *3GS
    • happytoexplain 19 minutes ago
      This is the opposite of logical. Missteps and corrections are a sign of conscientiousness, not "making it up".

      If somebody always gets everything right in your opinion, you should be suspicious of your own values, not of the people who don't achieve constant perfection.

      • bitpush 3 minutes ago
        I think you're trying to find meaning when there's no meaning what so ever.

        Large phones were a bad idea because you cant use it with one finger, until iPhone Pro Maxes came out.

        Installing apps from the internet is scary because viruses, yet Macs let you do that no questions asked.

        Ads are bad and dangerous, until it shows up on Apple Maps.

        Apple is just a simple company, existing to make as much money as possible. They make beautiful devices though - but no reason to put them on a pedestal.

  • netsharc 31 minutes ago
    The conclusion is too forgiving...

    > They designed it, shipped it, lived with it for a year, then publicly changed their guidance on it. To me, that’s a lot more persuasive than simply saying, “Apple doesn’t do this.”

    > Choosing not to do something you’ve never done is one thing.

    > Choosing not to do something you’ve done is experience.

    A more persuasive sales pitch for me to consider Apple products would be if the company had judgement not to ship such a hot mess of a sloppy product in the first place...

    • sssilver 0 minutes ago
      > A more persuasive sales pitch for me to consider Apple products would be if the company had judgement not to ship such a hot mess of a sloppy product in the first place...

      When I read a sentence like this, I have to remind myself that this is Apple products we're talking about.

      What other company do you feel surpasses Apple in terms of "judgement not to ship such a hot mess of a sloppy product in the first place"?

      Is there any consumer electronics company today that ships products that are in any way less of a slop than Apple?

    • happytoexplain 26 minutes ago
      In any other context I would agree with you, but in software, the point the author is making is quite true.

      MS would include superfluous icons because they observe it in other software and can't think for themselves, or they would omit superfluous icons because it never occurred to them in the first place.

      Everything Apple does is carefully considered, good and bad.

      I take the latter every time, because I understand how bad things are in software. I know it's unrealistic to be as choosy as I want to be.

      • Wowfunhappy 1 minute ago
        Apple's own design guidelines said not to do the thing they did (and which they are now once again recommending against).

        Couldn't they have just talked to the people who wrote the old guidelines? Why do they need to re-invent the wheel? Are they going to randomly forget in another 15 years and need to rerun the experiment, taking us all along as test subjects?

      • GMoromisato 5 minutes ago
        Microsoft has (and had) some amazing designers. They came up with Metro, which was the forerunner of the flat design that everyone loves/hates now.
      • readthenotes1 17 minutes ago
        When you say carefully considered, you're going with the the Aristotelian process that led him to argue that feathers fall slower than rock.

        It would have been a very easy thing to test the people outside there bubble.

  • cosmic_cheese 13 minutes ago
    I think this and many other questionable UI decisions across the industry in recent years is the fallout of the old guard of UI designers having rotated out for younger replacements in the past decade with little transfer of knowledge occurring.

    The lack of transfer I don't think is out of unwillingness from the old guard, but rather due to the greenhorns throwing everything that came before their time out without questioning the reasoning behind any of it (Chesterson's Fence) and assuming that whatever they came up with was superior and better fit for the modern era ("those old principles can't possibly hold, we have touch screens now!").

    It's also been made worse by UI design roles having been taken by those with backgrounds in unrelated design disciplines, as well as sites like Dribbble which reward pretty mockups over working products. This leads to overemphasis on the visual aspect of the UI and not enough on its functional and usability aspects.

    • quacked 2 minutes ago
      The two things that pain me the most are:

      (1) Clickable elements no longer visually signifying that they're clickable. Words aren't underlined or written in a special font, sometimes the profile avatar is the clickable link to the profile but sometimes the name is, etc.

      (2) No more clean, compact directory trees. We used to have high-contrast compact UI design to look through nested ontologies. Now it's rounded-edges card-based, often without trace lines, and barely ever compact. RIP

  • quibono 29 minutes ago
    1. Read the post

    2. Click on the hamburger menu in the top right

    3. ???

    • tkdb 27 minutes ago
      Honest mistake.

      Those, those are ~thoughtful~ icons and not at all default.

  • Kuraj 24 minutes ago
    I love KDE but they could take some notes from this!
    • cosmic_cheese 4 minutes ago
      Yeah I appreciate their approach which optimizes for data density a lot more than competing desktops, but it could certainly feel cleaner while doing so.

      I think mid-00s commercial OSes are a good target in this regard. OS X 10.2-10.9 and Windows XP-7 had a pretty good level of density while also feeling relatively clean and would be good to take some cues from.