Apple releases iPhone Duo simulator and Xcode 27.1 beta

(developer.apple.com)

65 points | by CameronBanga 2 hours ago

8 comments

  • yreg 2 minutes ago
    Finally! So we have a little over a month between getting the simulator and first customers running our apps in Duo.

    I expect that most apps will look rather broken on release, but it will be smoothed out eventually.

  • ar_lan 12 minutes ago
    I think this is my main hesitation with picking up the Duo on the first release. I have no doubt the build quality is exceptional, but the chance that the apps I use are not well optimized for this new form factor is pretty high in the first year of its release.

    I don't think they won't work, but I anticipate oddities to appear for a while, especially for older applications.

    • puelocesar 6 minutes ago
      I’m not sure about this, we already support resizing on our app for a while now because of our iPad/mac catalyst version, so I fail to see how different it would be on the Duo.

      I assume other apps will have have the same, since our team is super small compared to everyone else.

  • OCTAGRAM 17 minutes ago
    I presume this Xcode 27.1 beta will not want to launch on our Mavericks Forever, the last Mac OS we actually like and use.
  • CameronBanga 2 hours ago
    Now available for testing apps on the iPhone Duo!

    Here are some screenshots from getting my own app compiled, if anyone is interested:

    https://bsky.app/profile/cameronbanga.com/post/3mvsrxk5q7b2j

    https://bsky.app/profile/cameronbanga.com/post/3mvss5wmxej2l

  • inshard 11 minutes ago
    Waiting for my coding agent to have zero idea what I mean when I say build for iPhone duo (due to knowledge cutoffs in pre-training; happened when Liquid Glass came out previously).
  • khoury 45 minutes ago
    I'm just gonna ignore this thing and continue as if it never existed. Worked with Vision Pro that no body uses and will work with this.
    • devin 41 minutes ago
      I'm not fangirling over it, but comparing it to Vision Pro is ridiculous.
      • matsemann 22 minutes ago
        But will you gain anything by building for it? Will you see noticeably more users or people choosing another alternative because you didn't specifically building the app for Duo? At least if it doesn't outright break.
      • BiteCode_dev 17 minutes ago
        It is exotic, and bring only a little to the table for a stiff price increase.
    • whatever1 36 minutes ago
      It is indeed a niche product. Its price reflects the sales expectations of Apple.

      But its form factor has been validated for almost a decade now from other manufacturers. So iPhone Duo will do fine. It will not surpass a slab iPhone but fine.

      Vision Pro was a completely new beast, the hardware was not there, the market was not there.

      • fg137 8 minutes ago
        The form factor of Vision Pro has also been validated for a decade from other manufacturers.

        And that means nothing. Because other manufacturers are not doing well either.

      • CharlesW 24 minutes ago
        > It is indeed a niche product.

        It's worth noting that "niche" in this case means ~10M in its first year, comparted to an estimated 250M Apple smartphone shipments in 2027. So far, Apple has sold ~600K Vision Pro in total.

        Also, supporting Duo is not an enormous lift if you're already supporting resizable windows, as developers are required to do for OS 27.

      • dozerly 33 minutes ago
        The price, hardware, and market was not there for the Vision Pro. There was no reason to buy a VR headset that couldn’t play games.
      • testing22321 32 minutes ago
        > Its price reflects the sales expectations of Apple.

        People famously said that of the first iPhone, expensive at the time.

        Then about the $1k iPhone X.

        Apple have made phones a fashion accessory and status symbol. I won’t be surprised if the Duo sells extreme well, even by iPhone standards.

        • selectodude 23 minutes ago
          My only concern is that they'll sell out so quickly for so long that I'll have to wait for the iPhone Duo Two-o because they won't be easy to get until like May 2027.
    • busymom0 32 minutes ago
      Developer here. Apple often rejects app submissions if the app doesn't look optimized for some iPhone device or iPad device. So won't be surprised if they reject new apps and updates for not being optimized for the Duo. This could be their way of getting developers to comply.
      • devin 28 minutes ago
        That seems like a tough road. They've never been able to enforce that iPhone app makers build an iPad-compatible version or vice versa, and this looks exactly like that scenario.
        • CharlesW 10 minutes ago
          It's mostly enforced, the only exception being apps with a legitimate iPhone-only hardware dependency.

          iPhone apps must function on iPad in iPhone-compatibility mode, apps must support window resizability as of OS 27, and apps can't detect iPad and refuse to run. And I don't think this is new, but setting the target to iPhone-only doesn't prevent iPhone apps from running on iPad.

    • Razengan 37 minutes ago
      I had the 1st-gen Vision Pro, and then sold it.

      I really wanted to use it as my primary computing display, but as is almost always the case with Apple, the amazing hardware was hamstrung by the crippled OS.

      Even just being able to use it as a generic display i.e. with a Nintendo Switch would have been amazing.

    • yieldcrv 42 minutes ago
      taking the Apple strategy with the Apple ecosystem, genius
  • isodev 29 minutes ago
    It really feels quite irrelevant. Also, the amount of work to support this with zero support from Apple since WWDC is just absurd. And even if one does the work, Apple will just sherlock the cool features into their apps.