Dotcl: Common Lisp Implementation on .NET

(github.com)

86 points | by reikonomusha 1 day ago

9 comments

  • cjbgkagh 23 minutes ago
    Neat, I see AOT, will this be able to target WASM? I’m guessing there will be a mode that doesn’t use reflection emit since AOT doesn’t support that? I would check myself but I’m away from my computer.
  • SomeHacker44 2 hours ago
    Awesome! Has a MonoGame integration sample. Am curious to see if it will work with Godot or Unity. New weekend project...
  • Rochus 1 day ago
    This is amazing. How long did it take you to implement it, i.e. reach that high level of Ansi test conformance? Have you been able to reuse concepts e.g. from ABCL?
    • guenthert 5 minutes ago
      Yeah, pity that the early history seems to have been lost.
  • v9v 2 hours ago
    There's also Bike for CL/.NET interop: https://github.com/Lovesan/bike
  • aboardRat4 19 minutes ago
    Does it have tail recursion?
    • guenthert 2 minutes ago
      I'm pretty sure it does. I would even think that it tries to optimize such, as a recent check-in comment claims improvements of TCO.
  • d-us-vb 1 hour ago
    Dotcl sounds like a lisp macro that interprets TCL. :D
    • jnpnj 1 hour ago
      hehe. alternatively dotnil would have sounded closer to dotnet while hinting at lisp terminology and history
  • freedomben 2 hours ago
    Unfortunate near naming collision for people using doctl (the Digital Ocean CLI). I can foresee a lot of shell muscle memory causing me to use the wrong tool :-D

    Really cool project! Love seeing CL work it's way into as many envs as possible

  • pjmlp 2 hours ago
    Great! A new toy on my toolbox.

    Kudos on the implementation.

  • Pay08 1 hour ago
    I was just wondering the other day if this exists. Great timing.