4D Doom

(github.com)

85 points | by chronolitus 4 days ago

9 comments

  • somat 12 minutes ago
    I just watched the associated dev video And if I understand it, what the author is doing is kind of interesting.

    The sensor to see a 3d scene is 2d(eye or camera). What is being done here is simulating a 3d sensor(for a 4d world) then we are looking at this 3d sensor using our 2d sensors (eyes). I don't know if this is the common way of rendering these 4d physics simulations. But it is the first I have heard it described this way. It is also why the narrative of the game focuses on eyes, because that is what it is doing.

    https://www.youtube.com/watch?v=tKDMcLW9OnI

  • knolan 1 hour ago
    I found 4D Golf a great game to explore higher dimensional space.
  • scordata 1 hour ago
    This is an awesome experience. Very useful tool to get exposure to thinking in "higher" dimensions!
  • bstsb 1 hour ago
    this is visually interesting, but crucially it's also actually fun to play.

    i managed to kill three enemies before succumbing to my fate

  • danbruc 56 minutes ago
    Now waiting since 16 years for the release of Miegakure [1][2][3].

    [1] https://en.wikipedia.org/wiki/Miegakure

    [2] https://www.youtube.com/watch?v=9yW--eQaA2I

    [3] https://xkcd.com/721/

  • braelyn 43 minutes ago
    that was incredibly cool
  • superxpro12 2 hours ago
    Ok... he was right. It broke my brain.
  • saberience 55 minutes ago
    That's not 4D
    • integralid 1 minute ago
      That's exactly 4D. Just like "non euclidean"[1], this term is often abused in entertainment to mean something else, but the post here is about the real 4d world rendering.

      [1] For this check out zenorogue work btw

    • bsza 46 minutes ago
      Then what is it? I'm seeing 4x5 transform matrices in the code, looks 4D enough to me.
    • lanternfish 46 minutes ago
      Why not?