> Their reaction? Genuine shock. They were actually concerned that developers were holding onto this position. They made it emphatically clear that Liquid Glass is absolutely moving forward, evolving, and expanding across the ecosystem.
> During the workshop, they admitted they have seen teams who are only interested in doing the bare minimum—just enough to keep their app from breaking when the new system is forced on. While that is technically allowed, it is a dangerous game of technical debt.
Apple engineers/managers seem genuinely disconnected from reality.
I have yet to see an app get better with Liquid Glass. I’ve seen plenty get worse, like the Kroger app which is now even worse of an app than when I reviewed it a couple years ago. I’m considering doing another review (that no one asked for) just to call out how stupid their Liquid Glass implementation is. In that case, it’s not just Kroger’s incompetence, the design language that Apple has forced on people just sucks.
When I first started writing cross-platform apps I was concerned about not matching the OS and having a design that didn’t “jive” with other apps. I have long since realized this was the best decision I could have made. I’m not beholden to either OS’s whims and my apps can look good no matter how much Apple screws up their UI/UX.
At a time when Apple really needs to improve developer relations they threw a massive project at their most die-hard (developer) fans (mostly as a distraction from the failed Apple “intelligence”) which resulted in the people who want to be good OS citizens to have objectively worse apps than those who said “screw it, we will do our own design”.
I’m thankful every day that Alan Dye is gone and will rejoice when Tim Cook also leaves Apple.
> Their reaction? Genuine shock. They were actually concerned that developers were holding onto this position.
They have to be playing dumb? I mean they are interacting with someone from the outside, and they have to suspect it will end up shared somewhere. Do you want to be the developer at Apple to publicly acknowledge the shitshow your high priest designers cooked up, and spent a huge amount of resources pushing through? Most definitely not. Here is where reading body language can come in handy when speaking face to face. Maybe when they express their genuine “shock” they also smiled and winked, just plausibly enough to be taken multiple ways.
> It had to be functional, it had to meet incredibly strict styling guidelines across every single Apple platform, and most importantly, it just had to work.
Not a single person at Apple ever tried liquid shit when accomodations for the sight impaired are enabled and even without those it sucks.
I remember the first time my phone booted into the new UI. The first thing I had to do was go into Accessibility and turn on the high contrast features. I have 20/20 vision and no impairments. But I couldn’t see any of the lock screen buttons well enough to read them in front of my wallpaper anymore.
> During the workshop, they admitted they have seen teams who are only interested in doing the bare minimum—just enough to keep their app from breaking when the new system is forced on. While that is technically allowed, it is a dangerous game of technical debt.
Apple engineers/managers seem genuinely disconnected from reality.
When I first started writing cross-platform apps I was concerned about not matching the OS and having a design that didn’t “jive” with other apps. I have long since realized this was the best decision I could have made. I’m not beholden to either OS’s whims and my apps can look good no matter how much Apple screws up their UI/UX.
At a time when Apple really needs to improve developer relations they threw a massive project at their most die-hard (developer) fans (mostly as a distraction from the failed Apple “intelligence”) which resulted in the people who want to be good OS citizens to have objectively worse apps than those who said “screw it, we will do our own design”.
I’m thankful every day that Alan Dye is gone and will rejoice when Tim Cook also leaves Apple.
They have to be playing dumb? I mean they are interacting with someone from the outside, and they have to suspect it will end up shared somewhere. Do you want to be the developer at Apple to publicly acknowledge the shitshow your high priest designers cooked up, and spent a huge amount of resources pushing through? Most definitely not. Here is where reading body language can come in handy when speaking face to face. Maybe when they express their genuine “shock” they also smiled and winked, just plausibly enough to be taken multiple ways.
Not a single person at Apple ever tried liquid shit when accomodations for the sight impaired are enabled and even without those it sucks.
What a joke!